Factsheet

Developer:
Studio Thunderhorse
Based in Sacramento, CA

Release date:
25 June, 2015

Platforms:
iOS

Website:
thunderhorse.co

Regular Price:

Free with iAP's

Description

Dash your way through 8 beautiful pixel-drawn environments whilst slicing and dicing as many enemies as possible. Chain together combos to receive bigger and better rewards from each enemy you slay, but watch out for the projectiles coming towards you, they hurt! The further you run, the harder it will become, although the rewards will be much more fruitful as chaining combos becomes a key element in staying alive.

History

Released in June 2015, Samurai Blitz had a warm reception to the App Store with a feature by Apple, reaching over 100,000 players in the first week. In October 2015, the game saw a large update including the introduction of pets, swords no longer being simply cosmetic now offering improvements to your runs, quests, achievements, two new stages, and a new mini game.

Features

  • Addicting (one more run) gameplay
  • Super simple controls
  • Satisfying combo-chaining
  • 8 beautiful environments
  • 140,000+ player combinations
  • A retro soundtrack fused with modern elements

Videos

Original trailer YouTube

2.0 trailer YouTube


Images

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There are currently no logos or icons available for Samurai Blitz. Check back later for more or contact us for specific requests!


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Original Soundtrack by Case Portman
Available for $1 or more from caseportman.bandcamp.com.


About Studio Thunderhorse

Boilerplate
Studio Thunderhorse is an independent game studio run with an iron fist by overlords Simon Filip and Case Portman.

More information
More information on Studio Thunderhorse, our logo & relevant media are available here.


Samurai Blitz Credits

Simon Filip
Design, production

Case Portman
Design, programming

Johan Aronson
Design, art

Sangmook Lee
Programming, iOS pro


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks